更新履歴


GregTech 5.05 Open Beta (MC 1.7.10)


5.05.08
  • Railcraftの追加要素、Electric Railに関するレシピをAssemblerに追加。
  • EBFのレシピのうち、いくつかに酸素を要求するように変更。
  • いくつかのバグを修正。答えるつもりはないので、「このバグ修正された?」といちいち尋ねないでください。
5.05.07
  • Fluid Dyes(液体染料)の追加。
  • Glue(接着剤)を追加。これは、Paper Boards、Sticky Pistons、Duct Tapeの製作に使用します。
  • Fish Oilを追加。基本的にはSeed Oilと同じですが、raw Fishから得ることができます。
  • 流体に関するクラッシュを修正。
  • large Fluid Cell(Steel)を追加。4つまでスタックでき、液体を1600L保存できる。Universal Fluid Cellsに比べ、材料を節約することができる。
  • large Fluid Cell(Tungstensteel)を追加。4つまでスタックでき、液体を6400L保存できる。
  • Apatite Crystallizationの追加。
  • いくつかのバグを修正。
5.05.06
No changelog was posted, but GregoriusT did say the following in an IRC channel on EsperNet.

“”
[18:05:20] <Kirara2> <GregoriusT> Crash fix is literally all I did
— GregoriusT
5.05.05
Fixed that Forge Bug KingLemming added to his variant of the FluidStack Class causing it to not sync its "ID" when joining a Server (only fixed for GT things). That Bug is flat out even using an ID inside the FluidStack Class instead of referencing the Fluid directly, like the ItemStack Class does with Items. LexManos has that easyly fixable Bug (and way too many other "change less than 10 Lines" Bugs) on his TODO-List, so I don't expect a fix on Forge Side until 1.8 or something what is definetly too late.
Fixed some other Bugs.
5.05.04
Added various ways of making Fire.
Optimized the Recipe Handler better, instead of having a "Input Slot 0 != null" Check it now checks for the minimal Requirements of the Recipe Fluid and Item Slot-Amount wise, before searching for Recipes. The previous Solution has caused that mentioned Centrifuge Bug btw.
Fixed some other Bugs.
5.05.03
Flint and Steel now has a 30% chance of success. (configurable)
Added Fluids for all Metals. Default Temperature is 1000 kelvin if not set to a proper value.
Added the old Nuclear Control Support back.
5.05.02
Block Updates now cause the ore to send its information to the client too (ofcourse only if it was obstructed before).
5.05.01
Fixed the Tool HashSets. I forgot that HashSets are just like HashMaps meaning when the Item IDs remap all the functionality would be gone if I didn't remap the Hashes too...
5.05.00
Some API changes regarding Lists. Some Lists are now Collections instead. (most of the time a HashSet instead of an ArrayList)
Hopefully fixed that stupid Ore Crash.
All Circuit Recipes changed dramatically. Please report any accidential Loops. And yes, there were many nerfs too and you can only workbench the NANDs and the Basic Circuits, the Rest is Machine only.

GregTech 5.04 Open Beta (MC 1.7.10)


5.04.06
I just updated with a, lets call it fix I hope, for the Ore thing.
5.04.05
Uploading seems to be fixed. Maybe it was a bad timing last time.
The Ores should be fixed now too, because the opacity check was being called before the removal of the adjacent Block. (so the network optimizations are still in)
Fixed Fluids not being Color Modulated in my Cells and my Fluid Displays. (I didn't even know that this Color thing was even an option until now)
Added Support for the PFAA Oil Fluids in the Distillery.
And I added a little bit of Buildcraft Support to the Laser Engraver and the Forming Press.
Super Buffers and Chest Buffers are much less laggy now.
Fixed a lot of other Issues.
5.04.04
Fixed the Crash Issue with my Ores (probably).
Added molten Tin and automatic Metal=>Fluid Recycling if the Metal has a proper Fluid.
Fixed the refined Iron Casing not being handled.
5.04.03
Added the electric Forge Hammer finally.
Added some Fluids.
All Railcraft Rails are now craftable in the Assembler using Molten Redstone and Molten Blaze.
Laser Engraver now makes Chiseled Variants of the Stones/Quartzes.
Changed many Recipes to use Oxygen instead of Air.
Removed the Recipes for NitroCarbon and SodiumSulfide, because they are useless now.
Coins are now made in the Forming Press. The Press does support renaming the Mold to rename the Coins.
Fixed Forestry Blocks not being recognized.
And many other Bugfixes.
5.04.02
Added Laser Engraver, Forming Press and molten Redstone.
Those can be used to make the AE Circuitry.
That the Forming Press requires PLATES for the Processors instead of Gems is intended, only exception being the Pure Certus Quartz.
Please watch the Voltage on the Laser Engraver Recipes, creating the AE Presses requires Extreme Voltage at least. (it is much easier to find the Presses in the Meteors)
The Mixer can do Fluix Crystals, Concrete and Energium Dust now.
5.04.01
I hope that Index File gets generated withing the next 5 to 10 Minutes. Otherwise just change the 5.04.00 Link to be 5.04.01 (on both Parts of the Link)
Added some compat for Harvestcraft and MagicalCrops Items.
Fixed Potion MetaData, so that Fluid Potions can be botteled again. Fluid -> Potion works always, while Weakness and Slowness Potion -> Fluid doesnt work all of the times (if you produced them the vanilla way), I cannot fix that Issue without creating a redundant Weakness or Slowness Potion Fluid.
Added Mixer for mixing Dusts. Forgot to change the Concrete Recipe to use it instead of the Chemical Reactor...
5.04.00
Supports 1.7.10 properly now, but is still 1.7.2 compatible.
Location of download changed.
Mislabeled as 5.03p in mcmod.info

GregTech 5.03 Open Beta (MC 1.7.2)


5.03o
Added NEI Support for Ore Byproducts as List.
Added Gallium as Byproduct of Bauxite and Sphalerite.
Added Niobium-Titanium, Canadium-Gallium and YttriumBariumCuprate Wires.
Added 4 Superconductor Recipes using the aforementioned Wires and Naquadah Wires.
5.03n
Fixed Concrete Glitches again, when it is submerged in Water.
Improved NEI a bit again.
5.03m
Made it possible to brake on Concrete by Sneaking.
Fixed some Bugs.
5.03l
Added Autoclave to crystallize Quartzes. Made the NEI recipe Handler output the Recipes of small and tiny Dusts, when clicking the regular Dust and vice versa. Same for Nugget and Ingot.
Made the OreDict Unificator more Efficient. This makes not only the startup faster but it also means less Lag in general.
5.03k
Added Polarizer (to make Permanent Magnets for the small Motors).
Added Electromagnetic Separator (mainly for Ores) Changed the Recipes of Motors and Pumps (Iron Rod + 4 Redstone = magnetic Iron Rod, and Rubber Sheet + Knife = Rubber Ring, for the Starters out there).
Added ways to obtain Neodymium from Rare Earth from crushed Redstone Ore and some other mods Ores, also added Monazite and Bastnasite Ore to the Worldgen (but they aren't necessary in older Worlds, you can still use Redstone Ore for Rare Earth).
Made again a few new Recipe wrappers for Extractor, Compressor and Macerator. Optimizing my Code by killing almost identical Class Files is fun.
Concrete Plates are now available, so that there is at least one Concrete Cover
5.03j
Found out that Concrete Road + Ice Blocks below = Linear Accellerator.
Ore Washer and Thermal Centrifuge now use the Standard Recipe System with the Help of a Recipe System Adapter. Fixed some Bugs.
5.03i
Fixed Mobs sinking into concrete by making the Hitbox Soulsand sized.
Improved the Recipe Handling of the E-Furnace, the Fluid Canner and the Unboxinator, resulting in those 3 Machines now also being 100% Standard Machines without any special additional Code.
Fixed the Item Input Filtering of the Chemical Bath, now it doesn't let Items in if their proper Fluid isn't stored in there first.
Fixed Unification regarding blacklisting of Blocks, since Blocks aren't supposed to be actively Unificated at all.
Made Unification Blacklisting much more efficient.
Removed the Industrial Grinder Recipe List. Forgot that it was still in causing quite a bit of Lag on startup.
5.03h
Added Concrete and several Recipes for its usage. Also you can walk faster on it, and (unlike the Chisel Version...) you don't glitch forward or sidewards when walking on it.
Added usage for Chlorine in the Chemical Bath to get rid of the Dye on things like Wool, Clay or Glass (Glass is stained meaning it isnt actually colored Glass, it is just painted Glass so it makes sense).
Fixed a Bug in the Forge OreDictionary (but only fixed for GT, since I needed to hack into the OreDict), where it doesn't allow Items to be registered when they are the same Item with the same OreDict Name, but with a different MetaData/DamageValue. That had caused trouble with my Granite and Concrete Blocks, since only the first registration actually worked due to that, what made them un-maceratable. (and I mentioned it to a Forge Dev so it is reported)
Fixed a bunch of other Bugs.
5.03g
Added Chemical Bath. It does the Mercury and Sodium Persulfate thing of the old Industrial Grinder.
Moved GT Sounds to another Thread to cause less Lag.
GT Machines now buffer the last used Recipe so that those extremely fast working Machines are not Searching for the Recipe all the time.
NINJA UPDATE: Fixed sounds causing crashes
5.03f
Added Distillery for the smaller refining needs.
Added NEI support for the Scanner.
Fixed a few Bugs.
5.03e
Fixed a few Bugs.
The Scanner can now analyse Bees and Trees.
Fixed wood to charcoal recipe using Thaumcraft
Generalized Basic Machines even more.
5.03d
Fixed Recipe Bug. (A crash occurred before if Railcraft was installed without Thaumcraft. Railcraft contains the Thaumcraft API, which makes GregTech assume it is installed, which causes a crash due to adding recipes that cannot be added)
5.03c
Added Fluid Support for Centrifuge and Electrolyzer, this has the effect of destroying almost every pre-existing automated Machinery since the Recipes (Methane, Hydrogen, Lava, Helium, Water, Mercury and many more) now require and output Fluids in many cases. (Some Recipes with Fluid Cells still require Cells!)
Fixed several Bugs and attempted to fix the Fluid Pipe thing. Lets see if it worked.
Added more Recipes for Forestry Compat.
5.03b
Added Forestry Compatibility for the corresponding GT Machines such as the Squeezer (the single input ones) and Centrifuge Recipes (basically all).
Added Fluid Extractor and Fluid Solidifier, and yes some of their Recipes will be replaced by better means in the future (as in a Basic Smelter and a Basic Freezer).
Added Molten Glass, a Fluid Input Slot for the Assembler and the possibility to make Electron Tubes in the Assembler.
Changed some Recipes to require Fluid means of processing.
Crushed Ice Fluid is now obtained by Fluid Extracting Ice Dust. Forestry Ice Shards can be macerated to said Ice Dust.
Improved my NEI Plugin, added "Fake" Recipes for certain things to have the display (including the accepted Forestry Recipes, the Fluid Canner and the Rock Breaker), fixed the stupid stacksize Bug in the Wildcard permutations but just for the GT Plugin since that is a Core Bug in NEI (FIX IT CHICKENBONES JUST FIX IT, IT IS IN THERE FOR AGES AND HAS BEEN REPORTED MULTIPLE TIMES #RAGE), did I mention that my Plugin is Fluid compatible within itself last time already?
The Cutting Machine now requires Lubricant (or at least Water) in order to cut. It also gives the increased Wood Output, which the old "Multiblock" Sawmill had (that thing looked just like crap, it was a "why is that a multiblock"-Machine).
5.03a
Improved NEI Support. Now everything is generic and fully automatic as long as it uses the GT Recipe System.
Added the possibility of having Fluid In- and Outputs into the GT_Recipe Class.
Overhauled the GT_Recipe Class massively.
GregTech 5.02 Open Beta (MC 1.7.2)

5.02l
Added Fermenter for fermenting Fluids.
Added new Drinks and Stuff. Most of them are hidden from NEI.
Whenever a brewing Process fails it will end up as mundane Potion. This applies to the Redstone/Glowstone/Gunpowder augmentations. You can use this also to clear the Input Fluid out of the internal Tank.
Purple Drink is now the greatest junk you could ever drink. Nobody knows what is inside this mysterious Bottle (except for the one who made it ofcourse).
Did not add ANY new crops
Forestry Lemons are compatible btw in case you want to make Life take them Lemons back.
Added Thermos Can for keeping hot things hot and cold things cold. Required for some of the new Fluids.
Fixed the Bug with the Glass/Plastic/Rubber Extruding/AlloySmelting.
Fixed some other Bugs.
5.02k
Fixed a Nullpointer in Thaumcraft.
Fixed bare Wires not electrocuting people.
Fixed Hammers not crushing Glass even though they are supposed to.
5.02j
Added two new abilities to the Plunger: 1. Cleaning Fluid in Tanks and Pipes and 2. Cleaning Essentia Containers and Tubes from Essentia.
Improved the Material System a little by adding more SubTags to my Stuff. If you encounter strange Recipes regarding Gems, please tell me. The Lathe Recipe for Gem Rods is intended however.
Added the JackHammer back. It is an HV Tool with Titanium Hull and shatters most Rocks into pieces. Not to mention it is twice as fast as the HV Drill.
5.02i
Added Automatic Breweries.
5.02h
Added Restriction Pipes which count as 100 regular Pipes of each of their kind.
Added Sense (other people call it a Scythe), which harvests a 3x3x3 of Crops/Leaves on Leftclick. It can harvest a 3x3 of IC Crops on Rightclick.
Added Plow, which shovels a 3x3x3 Area of Snow, and ONLY Snow, not your lawn or other Dirt/Sand/Gravel alike Materials.
Added Plunger, which can be used to clear a clogged GT Item Pipe System just by rightclicking any Pipe inside the System.
Added a lot of missing Assembler Recipes for vanilla Blocks.
Potentially fixed the Tooltip Bug in the Lang File.
Fixed some other Bugs too.
5.02g
Added a lot of Convenience Recipes to the Assembler and the Cutter in order to make several Vanilla Blocks and Items without having to use an Autocrafter.
5.02f
Added a lot more Recipes/Researches for Thaumcraft.
All GT Thaumcraft Research is now properly configurable.
Fixed some Bugs that were stumbled upon.
5.02e
Added some Thaumcraft compatibility. Currently only two Researches (3 were implemented but 1 was bugged on TC side so hasn't been added).
Fixed a bunch of bugs.
5.02d
Added much more Glass Processing. Removed Glass Bottle Crafting Recipe in favour of Alloy Smelter / Extruder.
Added Aspects to many GT Items manually.
Fixed Fluid Pipes considering Dead Ends.
Fixed non-undamaged Hazmat Suits not working against Radioactivity.
Fixed a lot of other Bugs.
5.02c
Fixed a Bug regarding Output Hatches, which has spammed the Server Console.
NINJA UPDATE: Fixed crash bug spam
5.02b
Fixed a ton of Bugs.
Added Tools for the 6 Crystal Shards of Thaumcraft. Those have a very low durability but a nice Special Ability.
5.02a
The Version change came originally from the IC² API changes, but then I had to revert those, because of those stupid Forge Requirements of IC² 485... IC² 484 is MAX, it will take a long time before I support any later Version due to the 1.7.10 force Requirement (I want to still support 1.7.2).
Made a bunch of Bugfixes, nothing much.
NINJA UPDATE: Fixed Wiremill making rods instead of wires


GregTech 5.01 Open Beta - Current (MC 1.7.2)


5.01j
Added Super Buffer, which is like a Chest Buffer but with 256 Slots. Note: It doesn't have Slots inside the GUI, 256 would have been too many Slots for a GUI anyways. Otherwise it behaves exactly like a Chest Buffer.
Added Crates. They are similar to Forestrys Crates but they store 16 Items (Currently just all Dusts, Gems, Ingots and Plates). You need a Packager to put the things into the Crate and either an Unpackager or a Crowbar to unpack the Crates. Crates are made from an Iron or Steel Screw and a Wooden Plank.
5.01i
Chest Buffers now merge their Itemstacks and sort them to the upper left Slots.
Added Titanium Boilers.
Fixed a bunch of Bugs.
Removed Nugget Schematic, because the Alloy Smelter can do 9 Nuggets = 1 Ingot the same way as the Packager would have had it done but cheaper.
5.01h
Added Boilers in 3 different Variations (all are 3x3x5), Bronze, Steel and Tungstensteel. When they are at full capacity they work on Fuel Items like IC2 Generators with the same or up to twice the amount of Steam produced (2 Steam being 1 EU) per Fuel Unit. Sugar Canes and Cactii don't work as Fuel because they only have 1/4 of a Fuel Unit, while at least 1/2 of a Fuel Unit is required to be burned. They also accept Fuels of Semifluid Gen (regular Ratio with up to x2 Bonus) and also the Diesel Gen (but much more inefficient!).
Fixed some IC2 Recipes not getting properly removed.
5.01g
Multiblock Hatches now have better Textures depending on the Multiblock they belong to.
Implosion Compressors now accept the "Explosion Hazard Sign Block" as Solid Steel Casing.
Added Overmind's Wrench Overlay, but using non-scala Code. The Overlay requires CodeChickenLib (a dependency of NEI) to work.
Fixed Bismuth Bronze having both a Blast Furnace Requirement and Zero-K Heat being needed, causing it to be unsmeltable unless the Config regarding the required Heat gets changed to a positive non-Zero Number.
Battery Buffer now outputs as much Amperes as there are Batteries inside.
5.01f
The fluid icon inside tanks/machines now has a tooltip containing the precise amount of fluid (The stacksize thing is still there for rough estimates of fluid amount).
Re-added the electric regulator in again 10 different voltages.
Changed all automation machines to accept input of 2 amperes and to output 2 amperes to be able to supply every attached machine properly.
Fixed a bunch of Bugs.
5.01e
Added the replicator, it uses UUM and energy to form the targeted Dust/Cell/Fluid (yes direct fluid output for cases like hydrogen).
Changed the hammer to crush ores in world instead of by crafting. That is to reduce the amount of crafting recipes.
5.01d
Added chest buffer (Was large electric buffer before) in (all) 10 voltages.
Fixed some bugs.
5.01c
Added recipes for packager and unpackager
Fixed batteries eating energy constantly instead of only when they are charging/discharging.
5.01b
Fixed some recipes not being added.
Added battery (de)charging loss.
Hopefully fixed the Railcraft crashing issue.
5.01a
Added Filters in 20 different variations.
Added Thermal Centrifuges and Ore Washing Plants.
Added some "Decorative" Blocks.
Fixed dodgy cauldron bug which made it only work in a positive x and z location

GregTech 5.00 Open Alpha - 5.00z (MC 1.7.2)


5.00z
Added Lockers - basically an armour stand
Fixed Implosion Compressor Sound
Fixed a ton of other Bugs such as accidentally overriding vanilla Aspects of Thaumcraft.
NINJA UPDATE - Fixes server crash
5.00y
Added 5 brand new Compound Aspects, which can describe things much better. They are currently not used to create or research anything, but you can try to find all 5 of them (every Aspect of those can be found by Scanning, except maybe one, but that is depending on your Worldgen).
Black Granite Cobblestone can be smelted to Black Granite and can be made Black Granite Bricks again. (Bug fix)
5.00x
Removed Arbor on most Gregtech things with Thaumcraft aspects.
Replaced it with other aspects.
5.00w
Fixed the Casings and coil blocks being uncraftable
Fixed the failed removal of "dustLapis" from vanilla Lapis in the OreDict. (Fixed in Forge 1119)
5.00v
Added Mass Fabricator to create UUM the GregTech way. 5 Versions with the standard over-clocking efficiencies of Double Speed = Quadruple Consumption.
Produces 1 Litre at a time instead of 10 Litres like the IC族 Massfab does.
Added Controller Cover so you can shut it off, because that thing CAN suffer from Insufficient Energy Lines!
5.00u
Vacuum Freezer now use Frost Proof Casings
Implosion Compressor now use Solid Steel Casings
Added Multi Smelter, a Super Furnace as Multiblock which does 6, 12 or 18 Items at once (depending on Coil Level), also it goes round-robin over the Inputs so it does every inserted Item somewhat equally often (as long as you don't insert prime numbers or other uneven amounts). The Speed (over-clockedness) depends on the Voltage of the Hatches. It is built like a Blast Furnace minus one Coil Row.
5.00t
Added a few more Machine Casings. Some of them are still WIP, and are useless
Fixed vanilla dye ore dictionary support
5.00s
Fixed chunk border issues with pipes and such
5.00r
Added Vacuum Freezer
Added 40 different but similar Battery Buffers.
5.00q
Added the old NEI Plugin, meaning all the old Machines have their Recipes in NEI. I didn't add it for the really new Machines for now. Ironically adds the Vacuum Freezer and Industrial Grinder, even though neither are in the game.
Added the TFC Alloys and Bismuth to my Materials. Most require a Blast Furnace to be made.
Also fixed Sounds.
5.00p
Added new Death Messages for Tools
Added the Butchery Knife
Added Cadmium Batteries (Simplified the Nickel away, and some other improved things)
Made it so that the Butchery Knife gives twice the amount of invincibility time for Mobs after getting hit, meaning you cannot attack very fast with those (same for Hammers and Wrenches).
5.00o
Fixed some Bugs
Added coloured Tooltips.
Hammers can now mine rock based blocks what instacrushes them as if you craft it.
Since the Cauldron doesn't work in Multiplayer, added the possibility to use water blocks for the washing purpose.
Also added a Config to re-enable the original Power Loss.
5.00n
Added Knives. Currently just sword like tools which don't get double damage when breaking blocks, but they instead get double damage when used as weapon. Main purpose will be cutting things in crafting recipes.
Fixed some Bugs as always.
5.00m
Now with Radio-activities! Thorium and un-enriched Uranium 238 are safe, but the other ones are deadly if you don't have a hazmat suit.
Fixed Implosion Compressor texture (I expect)
Changed it to be a jar-file.
5.00l
Added Universal Spade. Crafted from Universal Spade Head (Shovel Head + File), a Stick (of the same Material!), a Screw (of the same Material too) and a Screwdriver. Mob Damage is like the Axe (3 + Tool Quality), you can block with it (That's why you can't just use a wooden Stick to craft it), use it as Crowbar (might need some more random Code to work better if RC isn't installed), it's usable as Saw (but gets double durability Damage from that!), and you can harvest almost anything what is not Stone-related with it.
Added some Damascus Steel Ingots and tool heads as dungeon loot to the game, since Damascus Steel is uncraftable (as in nobody knows how to produce it IRL, so I don't make it craft-able).
Made Iron and all the different Steels having Sharpness per Default
Wrought Iron is also craft-able now by smelting Iron Nuggets in a regular furnace. Wrought Iron tools are between Iron and Steel.
Implosion Compressor is craft-able, but without a texture
Fixed over-clocking using 4x more power than it should (I expect)
5.00k
  • Electric Blast Furnaceを追加
  • 不足していた機械のレシピを追加
  • generatorのテクスチャを修正
5.00j
  • Bronze Blast Furnaceを追加
  • エンチャントにDisjunctionを追加
5.00i
  • ツールは材料に応じていくつかのエンチャントを持っている。ThaumiumはFortune IIを持っているが、耐久値が半分に
  Fiery Blood IngotsはFire Aspect IIIを持っているので自動精錬が可能
  • Leaf Cutterを追加。葉ブロックを破壊した際の苗木取得率が増加する。アドベンチャーモードのみで機能する
5.00h
  • scoopsを修正
  • 鉱石を破壊した際の取得物に関する乱数を修正
5.00g
  • scoopsを追加。 Forestryの蝶を左クリックで捕獲可能
  • いくつかのツールに音を追加
  • RC Crowbarを使用してGTブロックからカバーを外せないように修正
  • GT Crowbarを追加。RC Crowbarのように機能します
5.00f
  • ツールのいくつかを修正(鍬が機能する)
  • 耐久値、エネルギーバーを追加
  • バニラツールを弱体化
5.00e
  • ツールに関するバグを修正
  • wire cutterを追加
  • ブロックを破壊した際に、固さに応じて耐久値を消費するようにするためにツールの耐久値を倍にした
  • Flint Toolsを作成可能に
  • Adventure Modeを追加
  • AFK Hungerを修正
  • pipeは1種のアイテムのみ受け入れるように修正
  • solar steam boilerを追加
5.00d
  • lava boilerを追加
  • Packagerはschematicsを使用することで1x1、 2x2,、3x3のクラフトが可能。
  • サバイバルでブロンズ時代をプレイ可能に。 Steelを作成するにはRailcraftが必要
  • bronze boilerを追加
  • pressure boilerはRailcraftのboilerより性能がいい
  • steam turbineを追加。蒸気時代から電気時代へ
5.00b
  • generatorsを追加
  • Greg鉱石の生成
  • mortars backを追加
5.00a
  • いくつかのツールを修正
  • Drill、Chainsaw、electric Wrenchを追加(LV、MV、HV)
5.00
  • Gregtech オープンαをリリース



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最終更新:2014年09月27日 20:56